Your second option is to go it alone and scour the corners of the web. To help with both of these options, we have outlined the important criteria for selecting a great golf betting site. Many people have fears and concerns about betting online versus in a brick and mortar setting. This is completely understandable as anything new is always scary, and there is an adjustment period to get you to be able to trust it.
The fact is, though, there are sites out there that have their processes and operations dialed in and provide an experience just as safe as walking into your local casino or sportsbook to bet. The key is making sure that you are placing your bets at one of these sites.
To find these sites, we look at a whole host of different factors to reach our determination. We look at their company history, industry reputation, history of complaints, payment processors, licensing and regulation, corporate staff, and anything else we can find to help us reach our conclusion.
If anything raises even the hint of a red flag, they are a no-go from us. Golf is a great sport in that there are a ton of different prop bets that are sometimes available. These can be fun bets like how many holes in ones in a tournament or bets that require skill to pick like where the cut line will be. The point is that you have a lot of options, but not all of these options are going to be offered on every site. Some sites will only offer you the ability to pick winners, and some sites will offer you this extended betting flexibility.
In the rare chance that you want to bet bigger, though, there are options. Most sites will allow you to raise the limits they have posted if you contact them. Again, though, the limits are already very high on most sites, so this will probably not affect anyone reading this.
We all know that the course layout is one of the most important factors of a golf course. Others play that jacks score zero, queens 12 and kings Some play that jacks score 20 points, and that when a jack is discarded the next player misses a turn - the turn to play skips to the following player.
Some add two jokers to the deck; the score for a joker is minus 5, so the total score for a layout can be negative. Some play that a player who knocks but turns out not to have the lowest score is penalised. There are several alternative versions of this, played by different groups:.
Some play with a pot to which all contribute equally at the start. The knocker collects this pot if his score is lowest and doubles it otherwise. To prevent such payments becoming too large, it may be wise to agree a maximum amount that can be won from or paid to the pot.
Instead of playing a fixed number of holes, you can agree to play until one player's score reaches or exceeds or other target agreed in advance. The player with the lowest score then wins. In this group of Four-Card Golf variants, several cards are designated as power cards which can have special effects when drawn from the stock.
They go by various names such as Cambio or Pablo or Cabo and a proprietary version using specially designed cards was published under the name Cabo in The basic rules are the same as in Four-Card Golf. Each player begins with four cards face down - in a row or in a square formation - and privately looks at two of them.
A turn beings by drawing the top card from the stock or from the discard pile and ends by discarding a card face up on top of the discard pile. The drawn card can be used to replace a card in the player's layout without first looking at the card to be replaced. As usual the aim is to achieve a low scoring layout. Some cards are designated as power cards.
If one of these is drawn from the face down stock it can either be used as though it were a normal card, or its special power can be used after which it must be discarded. A discarded power card cannot be used as a power card again - if it is drawn from the discard pile by the next player it can only be used as a normal card. Some powers may cause a player's layout to gain or lose cards, so in some versions players may end the game with more or fewer than four face down cards.
I have received descriptions of several versions of this game. Some of the names seem Spanish and Andrew Soule's variant was learned from a Spanish student, so it's possible that the power card variants originated in that country. The Spanish word cambio means exchange, which is one of the possible powers, so this could have been the original name of this variant. The main differences between the versions are in the properties of the special cards, the point values of the cards and the way the game is ended.
Ashbir Dhillon describes a simple form of this game played in Malaysia using a standard pack of 52 cards plus two jokers. John Roberts describes a version called Pablo , also played with a card pack plus two jokers. Sevens and eights are power cards. In this version, a pair of equal cards in a column scores zero. Therefore the main object of the game is to make pairs, while keeping unpaired cards as low as possible. Two, three or four players use a standard card pack.
With more than four players, a second pack is added, and a third pack if there are more than eight. The dealer deals six cards to each player, one at a time, arranging them face down in a rectangle in front of each player like this:.
Before play begins, each player turns any two of the cards in his layout face up. The other layout cards may not be looked at until they are discarded or turned up in the course of the play, or scored at the end of the play. At your turn you must either draw the top card of the face-down stock, or draw the top discard. You may use the card you draw to replace any one of the six cards of your layout, but if you choose to replace a face-down card you are not allowed to look at it before deciding to replace it.
You place the new card face-up in your layout, and the card that previously occupied that position is placed face-up on top of the discard pile. It is then the next player's turn. If you draw a card from the face-down card from the stock, you may decide that you do not want it anywhere in your layout.
In that case you simply discard the drawn card face-up on the discard pile, and it is the next player's turn. It is, however, illegal to draw the top card of the discard pile and discard the same card again, leaving the situation unchanged: At the end of the play, each player's layout of six cards is turned face-up and scored as follows.
Gary Glover has contributed blank score sheets for up to 8 players , up to 11 players and up to 12 players as MS Word files. Dan Wagner has contributed a PDF scoresheet for up to 8 players. Some players use two decks with four, three or even only two players. This makes little difference to the game and reduces the chance of running out of cards. Some players include jokers - two per deck. In this case twos are worth 2 points and jokers are Some play that the two cards turned up must be in the same column of the layout; others play the opposite, rule that the two cards turned up must not be in the same column.
Some require one card to be turned up from the central column and one from one of the outer columns. Some play that after turning up two cards, you may rearrange the cards of your layout without looking at any of the face-down cards so as to place your face-up cards in any desired positions. Some play that no cards are turned up at the start; instead each of the players may look once at the row of three cards nearest to them, replacing them face down.
Some play that if you draw a card from the stock and decide to discard it rather than placing it in your layout, you must also turn one of your face-down cards face up, unless you have only one face-down card remaining, in which case you may leave it face-down. Some play that you may use your turn to bring the play to an end by turning all your remaining face-down cards face up.
Many play that after a player's last card is exposed, each of the other players plays one more turn before the hand is scored. Some players award a negative score, for example points, for four equal cards arranged in two columns for example two columns each containing two sevens. Some award minus 20 points for four equal cards together in a square block.
When two or more decks are used, some award a higher negative score, for example points, for a layout of six equal cards. Some play that a pair of equal cards anywhere in the layout score zero - they do not have to be in the same column. Some players include two jokers in the deck, which according to different players may be worth -5, -3, -2 or zero points.
Some also play that one-eyed jacks are worth zero. When two twos or jokers if used appear together in a column, some players allow them to keep their negative value -4 for the column if each card is Some award a higher negative value when four such cards are arranged in two columns - for example when playing with two decks, four jokers in two columns count This game is very similar to Six-Card Golf , but each player's layout has four columns of two cards rather than three.
Bill Whitnack's former Card Games web site described a version using a double card deck with four jokers cards. More decks and jokers can be added if there are more than four players.
The dealer deals eight cards face down to each player, arranged in grid four cards wide and two high, and places the next card face up on the table to start the discard pile, with the remainder of the deck stacked face down next to it to form a drawing stock.
The player to dealer's left begins and the turn to play passes clockwise. Each player begins his or her first turn by turning one column of two cards face up, as in the following diagram. The player continues by drawing either the unknown top card of the stock or the face up top card of the discard pile. The player then has three options:. After each player has had one turn everyone will have two or three cards face up. Now each turn consists of drawing the top card of the stock pile or the discard pile and using it according to any one of the three options above.
A player whose layout has only one face down card remaining has an additional option: When a player turns the last card of his or her layout face up, each of the other players has one more turn. Then all remaining face down cards in all players' layouts are turned face up and the layouts are scored as follows:. A negative total score is possible. Nine deals are played corresponding to nine holes of a golf course , and the player with the lowest total score is the winner. Some allow a player to turn any two cards face up at their first turn, and play that once both cards of a column are face up, those cards can no longer be exchanged.
This game, also known as Crazy Nines or simply Nines , is played with two or more decks of cards. Each player is dealt nine cards in a three by three square, and turns three cards face up to begin the play. The playing mechanism and scoring are essentially the same as in Six-Card Golf , except that a pair of equal cards does not score zero. Instead, a column of three equal cards scores zero. Players need to agree what happens if you have two intersecting rows of equal cards or a row intersecting a square block, if you score a bonus for a block.
Some solve this by immediately removing from the layout any line or block of equal cards. View all our Live In-Play Events. Golf Betting with William Hill. Alert - your bet has not been placed. Please review the offer below and tick the parts of the bet you would like to place before clicking place bet. The following offer is on your requested bet:. We can give you an additional offer of:. Bet Slip Open Bets. Your bet slip is currently empty. Card issuer verification - please fill in the required fields.